Flyweave



Description:
Flyweave is an in developement arcade-style game where you collect things for points. Play as a fly. Weave your way out from underneath the imminent death of the swatter. Avoid the flypaper hazards. Covet the magnificent rainbow poo.

Flyweave
Visit the developement Blog

Darkshell (Student Project)


This project was my largest team oriented experience. As a lead level designer I worked on many of the levels that made it into the latest release, foraying into Kismet scripting, Matinee, modeling, and minor optimization.

Official Website

In-dev. videos:
Available on Vimeo

In-Engine Screenshots:
screenshot of the entirety of Level 2-1 as it currently appears in-game.
screenshot of the entirety of Level 2-1 as it currently appears in-game.

BossHead is the only model I made for the project, finished just a few days before taking the game to PAX '11. Major challenges included matching game style, and color without the notes of the original artists.
BossHead is the only model I made for the project, finished just a few days before taking the game to PAX ‘11. Major challenges included matching game style, and color without the notes of the original artists.

Files:
Windows Installer (.Zip)

Isometric Game Prototype


An adventure in learning to utilize Unity, how to code in C#, and experiencing design. I prototyped an isometric game under the idea of something in the horror genre. In this excercise I designed, modelled, programmed, and integrated Camera, Player, Saving, Pick-up/Equipt/Item, Enemy, and Combat elements with the intent that they create the basis of interesting gameplay.

UDK Factory (Student Project)


Screenshots from a level design for a Unreal Tournament “factory” death match. An exercise in understanding space and how players move while in combat. Models made in Maya.

During the process I made major adjustments to the hallway seen in the upper right screen shot. raising the height of the room to break visual continuity, and adding automatic glass doors to break the flow of traffic into the room, without diminishing visibility.

Files:
Creative Brief (google .doc)
Installer (.exe)

Animatic (Student Project)


An animatic for a game concept I created for a script writting class.